The writing is laughably bad, but that's par for the course with TNA Wrestling in general. The story modes are pretty straightforward: you pick from the heavyweight, X-Division (high-flyer) or tag team division, then go through a tournament to determine who the new champion will be. They've also imported their actual theme music instead of producing low-quality sound-alikes. Instead of just including the "big names" in the company, they've filled up each of the game's wrestling styles (brawler, big man, high flyer) with a roster of twenty-four. The roster features a number of TNA wrestlers, which I applaud. You can then take this created wrestler through the game's story mode or mess around in an exhibition. You can create your own wrestler in a number of styles and move-sets, modifying the way he looks to the moves he performs in the ring. Those elements are all present in TNA Wrestling iMPACT! that was recently released in the Market. These games, with their arcade-y mechanics and campy story modes, were kings of replayability: if you got bored with your current roster of brawlers, you could just create a bunch more and suddenly the game was new again. A lot of my youth was spent playing the Smackdown series of games on the PS2 I still pop in Here Comes the Pain every now and again to relive the glory of throwing someone off the top of a ladder through a table.
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